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Posts tagged delirium
How did we find ourselves in the Severed Sea?

The path to the Severed Seas starts with Adayu, a god that becomes so powerful that he can’t make sense of reality. When you can blink and change the nature of the universe, it becomes hard to tell what’s real and what’s not. In Realms Unraveled, Adayu collapses the five realms of the ancient gods into one, creating chaos and destroying the world of Vigil as we knew it.

Realms Unraveled Adayu

He loses his mind, and the Champions of Vigil are sent to stop him before all of reality is unmade.

They succeed, but Adayu’s madness weakened the barriers between dimensions, granting access to long-forgotten realms. In addition, Vigil is in ruins, and civilization has to be rebuilt.

It takes time, but a New Vigil rises.

One day, a powerful young sorceress named Nextris uses her magic to open a portal between realms allowing conscious beings to enter the Dreamscape. She’s the first non-Dreamer to step foot in this forbidden realm of Dreams. She is also the first to die there. Up until this point, no conscious being had ever died in this place, and the ripples of a dead soul entering the realm of dreams warps the Dreamscape forever.

Back in New Vigil, the gate Nextris created remains open and more people enter the realm, seeking to exploit its power. Eventually, the factions from New Vigil bring war to the Dreamscape. With war comes more death – tens of thousands of souls that threaten the Dreamscape itself.

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By the time Pasythea, the protector of the Dreamscape, sacrifices herself to close the portal and banish mortals from her realm, the damage is done. Though the war for the Dreamscape had ended, the infection continued to spread.

The Dreamscape festered while life in New Vigil went on, oblivious to the mounting danger.

The Severed Sea separates New Vigil from the Valley of the Ancients – a place called Aloysa.

A group of foolhardy explorers discovers Aloysa and a hidden long-sealed portal to the Dreamscape, which they promptly open up. Corrupt energies from the Dreamscape burst into the world and began manifesting dreams and nightmares all over New Vigil.

This is where the Delirium/Deliverance story begins. Side note: It also marks the beginning of Emma Ironheart’s story. We’ll learn more about her in some upcoming lore.

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In Delirium, the nightmare energy of the corrupted Dreamscape warps New Vigil, even changing the very form and faction of some of New Vigil’s most iconic heroes. The corruption and chaos can only be stopped by re-entering the Dreamscape and re-awakening the lost protector of the realm.

At the end of Deliverance, Pasythea is reborn and returns to protect the Dreamscape. She pulls what energy she can back into that realm and seals it again–hopefully, for good.

Sealing the gate, however, does not get rid of all the energy. Now, things on this side of the gate have been fundamentally changed. The world is irradiated with Dreamscape energy. The closer you get to the Dreamscape gate –in the Valley of the Ancients– the more warped things become.

Ascension: Skulls and Sails takes place in The Severed Sea after the Dream energy has infected it. Its islands have become much dangerous and wondrous. There are new resources, peoples, creatures, and magic. There is also rumor of a terrifying and ancient Kraken who was awoken by the Dream magic.

In Skulls and Sails, we’re seeing a massive wave of explorers from each faction journeying into this new place. They’re racing to grab up what treasures they can for themselves and to amass power for their own factions, lest they be outmatched by others.

That’s where Skulls and Sails starts: with the arrival of the first wave of explorers from each faction, braving the Severed Seas in search of treasure and adventure.

Will you heed the call to explore the Severed Seas?

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Ascension: Oak of Souls

Anything that can be done with magic, will be done. This was a common philosophy for the educated sorcerers of Vigil. Yet, under threats of exile, imprisonment, and even death some realms of magic were outlawed. Doors were closed. Walls were erected. Fortifications were made.

At the top of the list was a realm called the Dreamscape, a place of fantasies and nightmares, a place only accessed by the unconscious mind.

It was in a small village on the outskirts of the Enlightened cities that a curious and powerful sorceress tore open the first portal to the Dreamscape and stepped through -- a fully conscious being in an entirely unconscious realm.

This wondrous place captivated the young sorceress. She discovered beautiful creatures and ones so alien and terrifying that to look upon them would send the mortal mind spiraling into madness. Impossible landscapes that spiraled and bent with each step, mountains of glass, oceans of light, living cities of flesh and bone. But more than all of this, it was this place that was the source of all magic on Vigil.

The sorceress returned many times, bringing along allies to assist in her exploration of the Dreamscape.

The deeper into the subconscious the sorceress and her companions adventured, the more monstrous the creatures became: unfathomable entities spawned from fear, insecurity and madness.

One such monster, a Dreadmare, took the shape of a fiery black horse stitched together from the nightmares of some long gone civilization. The monster breathed out a wave of fire and shadow that consumed her, and there, in the Dreamscape, she died.

Until this moment, to die in a dream was nothing. A cold sweat, an abrupt awakening, and the mind returned to the body.

True death, for the first time, had come to the Dreamscape and there was no mechanic here for what happened to the soul - no pathway to the afterlife.

The sorceress was the first conscious creature to die in the Dreamscape.

And in that instant, a spiritual singularity occurred.

The sorceress’s companions watched as the their employer’s soul escaped her body. They watched as it slowly compressed, shrinking and hardening until it had become a tiny crystal seed.

They could not touch it. They could not move it. They could not destroy it.. As far as they knew, it was the only unchangeable thing in the Dreamscape.

For years, the seed remained frozen there; a mystery to the Dreamscape explorers who followed in the sorceress's footsteps.

Hundreds of years later, when Vigil’s war came to the Dreamscape, so did death, but this time on a massive scale - and the seed finally began to change.

With the first deaths, the seed sprouted a tiny glass stalk, tendril-like roots, and a few leaves that crackled with energy.

As troops flowed through and the war grew, so too did the sapling, growing into a great tree of crystal and lighting, it’s thick roots, planted deeply in unconscious space, pulsated with light.

Scholars have named it the Oak of Souls. The spirits of those who die conscious deaths in the dream realm gravitate towards it until they are absorbed into the tree.

Those who’ve peered into glass trunk and branches have seen the souls of the dead within, trapped and deteriorating, as the Oak of Souls feeds on them. The spirits pound at the glass with spectral hands and scream in agony, as moment-by-moment they shrink away into oblivion.